![]() Primarily you need to know the Force and the Potency of the preparation as well as some things about the spell. I could suggest a couple things for alchemical preparations. Modifiers do not work for alchemical preparations or spells Under "personal Data" on the left side, It says "Page Height" instead of just "Height" Other than that, I love you forever for this! <3 Keep up the amazing work I haven't fiddled with the sheet for the Technomancer yet but I imagine it needs one for Fade as well. Magic characters need some sort of button to click for Drain code. I would love to see some sort of a "spirit" version! (similar to the Sprite Version, maybe something where you set the base attribute codes then just adjust the Force to adjust all stats at once.) "Data Processing" under the vehicle sheet version is just spelled wrong. Someone just showed me your new sheet tonight and holy crap this is amazing! I'm 99% sure that I'm going to convert my game to this sheet because I am in love with it! I think for the first time ever I might actually use the character sheets in roll20 instead of just using my 2 or 3 quick macros (I've always hated the character sheets in general). :) Its worth noting that setting the Default Token is taking a snap shot so if you change the token later you'll need to remove the current one and make a new one. If you got lost anywhere let me know and I'll make an imgur album with a step by step guide. Players will if you allowed them to in Step 6. As the GM you'll be able to see the Aura. Players and yourself should now be able to click on the Grenade sheet in the Journal and drag it onto the table.Open back up your Edit Grenade, click the new grenade token we made on the table, and click Use Selected Token button.Set the Player Permissions Aura 1 to See if you want the players to be able to actually see the aura. Optional, while still in the Edit Token menu click the Advanced tab. ![]() Set Aura 1 to the size you want so like 10 for a stun grenade (if it says ft next to the input this will change if you set the map to meters) ![]()
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